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Space Cadet Online - Eve Online Player ramblings

War Dec Project - round table

September 25, 2016

The war dec project hosted here has been on hold since January this year, due to a lot of changes and development happening with-in the game, and those that are still in the pipeline. This list is not exhaustive here are some of those changes:

  • Citadels release
  • Removal of Watchlists
  • World War Bee
  • Shadow of Serpent event
  • Purity of the Throne event
  • Alpha Clones

While I have mused about how War Never Changes, and Citadels Rebalancing War Decs - has war changed yet again into something more stagnant and predictable?

Toxic Yaken has been gathering pilots to host a round table type discussion regarding the current state of the war dec mechanics. He has proposed these questions as a first draft:

  1. What do you think of the current state of wardeccing in Highsec?

New Players & Education:

  1. Do you think that wars are, on average, discouraging experiences for new players?
  2. What steps can be taken to improve education of the mechanics of wars in Highsec?
  3. How can we encourage players, especially newer ones, to engage in a war?

Balancing & Mechanics:

  1. Does one side in a war have more of an advantage mechanically over the other?
  2. Do you think there should be a definitive way for defenders of a war to end a war themselves?
  3. Would wars be more interesting with objective based gameplay?
  4. Should there be some alternative to the previously removed watchlists as a means for intel?
  5. Do you think there should be mechanics changes that discourage, remove, or provide better counter-play to station games/camping?
  6. Do you think that with the upcoming changes to neutral links in Highsec should be safe, when neutral logistics would go suspect?
  7. Do you think that the current cost structure for declaring war makes sense?

As you can see to tackle the war dec problem, there is always more than just one question to ask. Toxic Yaken will be hosting a round table soon, and I look forward to participating and seeing some more player feedback.

I am mostly going to be discussing Alpha clones, in-game events (blood raiders, purity of the throne), Scope News Network, and how I think these are changing the future of High Sec space completely - and eventually war decs - which are already suffering under mechanics changes.

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Hi, just my 2 cent on the question
New players:
1. mostly discouraging, because they don't have the skills and ships to do anything.
2. Mechanic is simple, nothing much to tell
3. Most likely not, because the are just missing the in- and out-of-game skills to do anything

Balancing:
1. No BUT the deccers have a "social" advantage. They are doing what they like and what they are good at. They have streamlined their corp to minimize their "target size". The decced are most lkikely not as good at PvP, missing skills and ships, they don't like to PvP and they can't streamline their corp the way the deccer can without ceasing operation.
2. YES!!!!!
3. Certainly. If the deccer needs to defend some space structure it might reduce blanket wardeccing and it will create content if the destruction of this structure is contarctable like a courier contract.
4. IMHO watchlist in High are fine if you exclude noobs content vs. player farming.



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