The war dec project hosted here has been on hold since January this year, due to a lot of changes and development happening with-in the game, and those that are still in the pipeline. This list is not exhaustive here are some of those changes:
- Citadels release
- Removal of Watchlists
- World War Bee
- Shadow of Serpent event
- Purity of the Throne event
- Alpha Clones
Toxic Yaken has been gathering pilots to host a round table type discussion regarding the current state of the war dec mechanics. He has proposed these questions as a first draft:
- What do you think of the current state of wardeccing in Highsec?
New Players & Education:
- Do you think that wars are, on average, discouraging experiences for new players?
- What steps can be taken to improve education of the mechanics of wars in Highsec?
- How can we encourage players, especially newer ones, to engage in a war?
Balancing & Mechanics:
- Does one side in a war have more of an advantage mechanically over the other?
- Do you think there should be a definitive way for defenders of a war to end a war themselves?
- Would wars be more interesting with objective based gameplay?
- Should there be some alternative to the previously removed watchlists as a means for intel?
- Do you think there should be mechanics changes that discourage, remove, or provide better counter-play to station games/camping?
- Do you think that with the upcoming changes to neutral links in Highsec should be safe, when neutral logistics would go suspect?
- Do you think that the current cost structure for declaring war makes sense?
As you can see to tackle the war dec problem, there is always more than just one question to ask. Toxic Yaken will be hosting a round table soon, and I look forward to participating and seeing some more player feedback.
I am mostly going to be discussing Alpha clones, in-game events (blood raiders, purity of the throne), Scope News Network, and how I think these are changing the future of High Sec space completely - and eventually war decs - which are already suffering under mechanics changes.